PROGRAM prevod, srpsko - engleski rečnik

Prevod reči: PROGRAM

Smer prevoda: srpski > engleski

program [ muški rod ]

Plan predviđene delatnosti, nacrt, osnova rada; osnovni ciljevi neke organizacije;
Raspored tačaka neke priredbe;
Plan operacija neke automatske mašine;
Raspored po kome će se nešto izvoditi; spisak muzičkih dela i drugih tačaka u nekoj priredbi, i red po kome će se izvoditi; spisak predmeta i obim u kome će se ti predmeti učiti u jednoj vrsti škole ili u jednoj školskoj godini; u politici: načela i ciljevi političke stranke, ministarstva, vlade. (grč.)

bill [ imenica ]
Generiši izgovor

Bill-broker, dealer in bills of exchange. bill of adventure, declaration that merchandise shipped is not property of shipowner, whose liability is limited to safe delivery. bill of costs, solicitor's account of charges. bill of exchange, negotiable order to pay cash on or before certain date. bill of health, statement of health, especially as to infectious diseases, of persons aboard ship. bill of indictment, statement of accusation in criminal court. bill of lading, acknowledgment by ship's master that goods have been received on board, and promise of safe delivery. bill of sale, document transferring title to goods, especially as security for loan. bill of sight, outline description of goods being imported. bill of sufferance, permission to load or unload at certain ports without payment of duty. true bill, statement by grand jury that there was a prima facie case against accused.
A statement of money owed for goods or services; SYN. account, invoice.
A list of particulars (as a playbill or bill of fare).
A piece of paper money (especially one issued by a central bank); SYN. note, government note, bank bill, banker's bill, bank note, banknote, Federal Reserve note, greenback.
A statute in draft before it becomes law; SYN. measure.
The entertainment offered at a public presentation.
A long-handled saw with a curved blade; SYN. billhook.
A brim (of a hat) that projects to the front to shade the eyes; SYN. peak, eyeshade, visor, vizor.

bill of fare [ imenica ]
Generiši izgovor


lineup [ imenica ]
Generiši izgovor

A line of persons arranged by police for inspection or identification.
The people or things planned for an event are the lineup.

playbill [ imenica ]
Generiši izgovor

A theatrical program, a bill advertising a play and usually announcing the cast

program [ imenica ]
Generiši izgovor

A system of projects or services intended to meet a public need; SYN. programme.
An announcement of the events that will occur as part of a theatrical or sporting event; SYN. programme.
A performance (or series of performances) at a public presentation; SYN. programme.
A television show

scheme [ imenica ]
Generiši izgovor

ETYM Latin schema a rhetorical figure, a shape, figure, manner, Greek skema, form, shape, outline, plan, from echein to have or hold; cf. Skr. sah to be victorious, to endure, as. sige victory, German sieg. Cf. Epoch, Hectic, School.
An elaborate and systematic plan of action; SYN. strategy.

syllabus [ imenica {N/A} ]
Generiši izgovor

ETYM Latin, from the same source as Eng. syllable.
(Irregular plural: syllabi).
An outline for a class, showing the work to be accomplished during the term or the year.

program [ muški rod {računari} ]

Skup naredbi koje su napisane u programskom jeziku. Softver. Takođe , naziv za aplikaciju.
Niz instrukcija, izraženih jednim od računarskih jezika, na osnovu kojih centralni procesor obavlja računske procese, kao što su: rešavanje nekog matematičkog problema, obračun efekata neke poslovne funkcije, provera ispravnosti podataka unetih u računarske medijume; itd. (grč.)

application [ imenica {računari} ]
Generiši izgovor

A program designed to assist in the performance of a specific task, such as word processing, accounting, or inventory management. Compare utility.
In computing, a program or job designed for the benefit of the end user, such as a payroll system or a word processor. The term is used to distinguish such programs from those that control the computer (systems programs) or assist the programmer, such as a compiler.

program [ imenica {računari} ]
Generiši izgovor

(Computer science) A sequence of instructions that a computer can interpret and execute; SYN. programme, computer program, computer programme.
A list of instructions that a computer follows to perform a task.
A sequence of instructions that can be executed by a computer. The term can refer to the original source code or to the executable (machine language) version. Also called: software. See also program creation, routine, statement.
A list of instructions that a computer follows to perform a task.
In computing, a set of instructions that controls the operation of a computer. There are two main kinds: applications programs, which carry out tasks for the benefit of the user—for example, word processing; and systems programs, which control the internal workings of the computer. A utility program is a systems program that carries out specific tasks for the user. Programs can be written in any of a number of programming languages but are always translated into machine code before they can be executed by the computer.
There are several ways of writing programs:
Procedural programming, in which programs are written as lists of instructions for the computer to obey in sequence, is by far the most popular. It is the “natural” style, closely matching the computer’s own sequential operation; declarative programming, as used in the programming language prolog, does not describe how to solve a problem, but rather describes the logical structure of the problem. Running such a program is more like proving an assertion than following a procedure; functional programming is a style based largely on the definition of functions. There are very few functional programming languages, hope and ml being the most widely used, though many more conventional languages (for example c) make extensive use of functions; object-oriented programming, the most recently developed style, involves viewing a program as a collection of objects that behave in certain ways when they are passed certain “messages”. For example, an object might be defined to represent a table of figures, which will be dis
Played on screen when a “display” message is received.

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